Rubber Band Library 4.0.0
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#include <RubberBandStretcher.h>
Classes | |
struct | Logger |
Interface for log callbacks that may optionally be provided to the stretcher on construction. More... | |
Public Member Functions | |
RubberBandStretcher (size_t sampleRate, size_t channels, Options options=DefaultOptions, double initialTimeRatio=1.0, double initialPitchScale=1.0) | |
Construct a time and pitch stretcher object to run at the given sample rate, with the given number of channels. | |
RubberBandStretcher (size_t sampleRate, size_t channels, std::shared_ptr< Logger > logger, Options options=DefaultOptions, double initialTimeRatio=1.0, double initialPitchScale=1.0) | |
Construct a time and pitch stretcher object with a custom debug logger. | |
~RubberBandStretcher () | |
void | reset () |
Reset the stretcher's internal buffers. | |
int | getEngineVersion () const |
Return the active internal engine version, according to the OptionEngine flag supplied on construction. | |
void | setTimeRatio (double ratio) |
Set the time ratio for the stretcher. | |
void | setPitchScale (double scale) |
Set the pitch scaling ratio for the stretcher. | |
void | setFormantScale (double scale) |
Set a pitch scale for the vocal formant envelope separately from the overall pitch scale. | |
double | getTimeRatio () const |
Return the last time ratio value that was set (either on construction or with setTimeRatio()). | |
double | getPitchScale () const |
Return the last pitch scaling ratio value that was set (either on construction or with setPitchScale()). | |
double | getFormantScale () const |
Return the last formant scaling ratio that was set with setFormantScale, or 0.0 if the default automatic scaling is in effect. | |
size_t | getPreferredStartPad () const |
In RealTime mode (unlike in Offline mode) the stretcher performs no automatic padding or delay/latency compensation at the start of the signal. | |
size_t | getStartDelay () const |
Return the output delay of the stretcher. | |
size_t | getLatency () const |
Return the start delay of the stretcher. | |
size_t | getChannelCount () const |
Return the number of channels this stretcher was constructed with. | |
void | setTransientsOption (Options options) |
Change an OptionTransients configuration setting. | |
void | setDetectorOption (Options options) |
Change an OptionDetector configuration setting. | |
void | setPhaseOption (Options options) |
Change an OptionPhase configuration setting. | |
void | setFormantOption (Options options) |
Change an OptionFormant configuration setting. | |
void | setPitchOption (Options options) |
Change an OptionPitch configuration setting. | |
void | setExpectedInputDuration (size_t samples) |
Tell the stretcher exactly how many input sample frames it will receive. | |
void | setMaxProcessSize (size_t samples) |
Tell the stretcher the maximum number of sample frames that you will ever be passing in to a single process() call. | |
size_t | getProcessSizeLimit () const |
Obtain the overall maximum supported process buffer size in sample frames, which is also the maximum acceptable value to pass to setMaxProcessSize(). | |
size_t | getSamplesRequired () const |
Ask the stretcher how many audio sample frames should be provided as input in order to ensure that some more output becomes available. | |
void | setKeyFrameMap (const std::map< size_t, size_t > &) |
Provide a set of mappings from "before" to "after" sample numbers so as to enforce a particular stretch profile. | |
void | study (const float *const *input, size_t samples, bool final) |
Provide a block of "samples" sample frames for the stretcher to study and calculate a stretch profile from. | |
void | process (const float *const *input, size_t samples, bool final) |
Provide a block of "samples" sample frames for processing. | |
int | available () const |
Ask the stretcher how many audio sample frames of output data are available for reading (via retrieve()). | |
size_t | retrieve (float *const *output, size_t samples) const |
Obtain some processed output data from the stretcher. | |
float | getFrequencyCutoff (int n) const |
Return the value of internal frequency cutoff value n. | |
void | setFrequencyCutoff (int n, float f) |
Set the value of internal frequency cutoff n to f Hz. | |
size_t | getInputIncrement () const |
Retrieve the value of the internal input block increment value. | |
std::vector< int > | getOutputIncrements () const |
In offline mode, retrieve the sequence of internal block increments for output, for the entire audio data, provided the stretch profile has been calculated. | |
std::vector< float > | getPhaseResetCurve () const |
In offline mode, retrieve the sequence of internal phase reset detection function values, for the entire audio data, provided the stretch profile has been calculated. | |
std::vector< int > | getExactTimePoints () const |
In offline mode, retrieve the sequence of internal frames for which exact timing has been sought, for the entire audio data, provided the stretch profile has been calculated. | |
void | calculateStretch () |
Force the stretcher to calculate a stretch profile. | |
void | setDebugLevel (int level) |
Set the level of debug output. | |
Static Public Member Functions | |
static void | setDefaultDebugLevel (int level) |
Set the default level of debug output for subsequently constructed stretchers. | |
Protected Member Functions | |
RubberBandStretcher (const RubberBandStretcher &)=delete | |
RubberBandStretcher & | operator= (const RubberBandStretcher &)=delete |
Protected Attributes | |
Impl * | m_d |
Definition at line 131 of file RubberBandStretcher.h.
A bitwise OR of values from the RubberBandStretcher::Option enum.
Definition at line 442 of file RubberBandStretcher.h.
Processing options for the timestretcher.
The preferred options should normally be set in the constructor, as a bitwise OR of the option flags. The default value (DefaultOptions) is intended to give good results in most situations.
Flags prefixed OptionProcess
determine how the timestretcher will be invoked. These options may not be changed after construction.
OptionProcessOffline
- Run the stretcher in offline mode. In this mode the input data needs to be provided twice, once to study(), which calculates a stretch profile for the audio, and once to process(), which stretches it.OptionProcessRealTime
- Run the stretcher in real-time mode. In this mode only process() should be called, and the stretcher adjusts dynamically in response to the input audio.The Process setting is likely to depend on your architecture: non-real-time operation on seekable files: Offline; real-time or streaming operation: RealTime.
Flags prefixed OptionEngine
select the core Rubber Band processing engine to be used. These options may not be changed after construction.
OptionEngineFaster
- Use the Rubber Band Library R2 (Faster) engine. This is the engine implemented in Rubber Band Library v1.x and v2.x, and it remains the default in newer versions. It uses substantially less CPU than the R3 engine and there are still many situations in which it is likely to be the more appropriate choice.OptionEngineFiner
- Use the Rubber Band Library R3 (Finer) engine. This engine was introduced in Rubber Band Library v3.0. It produces higher-quality results than the R2 engine for most material, especially complex mixes, vocals and other sounds that have soft onsets and smooth pitch changes, and music with substantial bass content. However, it uses much more CPU power than the R2 engine.Important note: Consider calling getEngineVersion() after construction to make sure the engine you requested is active. That's not because engine selection can fail, but because Rubber Band Library ignores any unknown options supplied on construction - so a program that requests the R3 engine but ends up linked against an older version of the library (prior to v3.0) will silently use the R2 engine instead. Calling the v3.0 function getEngineVersion() will ensure a link failure in this situation instead, and supply a reassuring run-time check.
Flags prefixed OptionTransients
control the component frequency phase-reset mechanism in the R2 engine, that may be used at transient points to provide clarity and realism to percussion and other significant transient sounds. These options have no effect when using the R3 engine. These options may be changed after construction when running in real-time mode, but not when running in offline mode.
OptionTransientsCrisp
- Reset component phases at the peak of each transient (the start of a significant note or percussive event). This, the default setting, usually results in a clear-sounding output; but it is not always consistent, and may cause interruptions in stable sounds present at the same time as transient events. The OptionDetector flags (below) can be used to tune this to some extent.OptionTransientsMixed
- Reset component phases at the peak of each transient, outside a frequency range typical of musical fundamental frequencies. The results may be more regular for mixed stable and percussive notes than OptionTransientsCrisp
, but with a "phasier" sound. The balance may sound very good for certain types of music and fairly bad for others.OptionTransientsSmooth
- Do not reset component phases at any point. The results will be smoother and more regular but may be less clear than with either of the other transients flags.Flags prefixed OptionDetector
control the type of transient detector used in the R2 engine. These options have no effect when using the R3 engine. These options may be changed after construction when running in real-time mode, but not when running in offline mode.
OptionDetectorCompound
- Use a general-purpose transient detector which is likely to be good for most situations. This is the default.OptionDetectorPercussive
- Detect percussive transients. Note that this was the default and only option in Rubber Band versions prior to 1.5.OptionDetectorSoft
- Use an onset detector with less of a bias toward percussive transients. This may give better results with certain material (e.g. relatively monophonic piano music).Flags prefixed OptionPhase
control the adjustment of component frequency phases in the R2 engine from one analysis window to the next during non-transient segments. These options have no effect when using the R3 engine. These options may be changed at any time.
OptionPhaseLaminar
- Adjust phases when stretching in such a way as to try to retain the continuity of phase relationships between adjacent frequency bins whose phases are behaving in similar ways. This, the default setting, should give good results in most situations.OptionPhaseIndependent
- Adjust the phase in each frequency bin independently from its neighbours. This usually results in a slightly softer, phasier sound.Flags prefixed OptionThreading
control the threading model of the stretcher. These options may not be changed after construction.
OptionThreadingAuto
- Permit the stretcher to determine its own threading model. In the R2 engine this means using one processing thread per audio channel in offline mode if the stretcher is able to determine that more than one CPU is available, and one thread only in realtime mode. The R3 engine does not currently have a multi-threaded mode, but if one is introduced in future, this option may use it. This is the default.OptionThreadingNever
- Never use more than one thread.OptionThreadingAlways
- Use multiple threads in any situation where OptionThreadingAuto
would do so, except omit the check for multiple CPUs and instead assume it to be true.Flags prefixed OptionWindow
influence the window size for FFT processing. In the R2 engine these affect the resulting sound quality but have relatively little effect on processing speed. With the R3 engine they can dramatically affect processing speed as well as output quality. These options may not be changed after construction.
OptionWindowStandard
- Use the default window size. The actual size will vary depending on other parameters. This option is expected to produce better results than the other window options in most situations. In the R3 engine this causes the engine's full multi-resolution processing scheme to be used.OptionWindowShort
- Use a shorter window. This has different effects with R2 and R3 engines.With the R2 engine it may result in crisper sound for audio that depends strongly on its timing qualities, but is likely to sound worse in other ways and will have similar efficiency.
With the R3 engine, it causes the engine to be restricted to a single window size, resulting in both dramatically faster processing and lower delay than OptionWindowStandard, but at the expense of some sound quality. It may still sound better for non-percussive material than the R2 engine.
With both engines it reduces the start delay somewhat (see RubberBandStretcher::getStartDelay) which may be useful for real-time handling.
OptionWindowLong
- Use a longer window. With the R2 engine this is likely to result in a smoother sound at the expense of clarity and timing. The R3 engine currently ignores this option, treating it like OptionWindowStandard.Flags prefixed OptionSmoothing
control the use of window-presum FFT and time-domain smoothing in the R2 engine. These options have no effect when using the R3 engine. These options may not be changed after construction.
OptionSmoothingOff
- Do not use time-domain smoothing. This is the default.OptionSmoothingOn
- Use time-domain smoothing. This will result in a softer sound with some audible artifacts around sharp transients, but it may be appropriate for longer stretches of some instruments and can mix well with OptionWindowShort.Flags prefixed OptionFormant
control the handling of formant shape (spectral envelope) when pitch-shifting. These options affect both the R2 and R3 engines. These options may be changed at any time.
OptionFormantShifted
- Apply no special formant processing. The spectral envelope will be pitch shifted as normal. This is the default.OptionFormantPreserved
- Preserve the spectral envelope of the unshifted signal. This permits shifting the note frequency without so substantially affecting the perceived pitch profile of the voice or instrument.Flags prefixed OptionPitch
control the method used for pitch shifting. These options affect only realtime mode. In offline mode the method is not adjustable. In the R2 engine these options may be changed at any time; in the R3 engine they may be set only on construction.
OptionPitchHighSpeed
- Favour CPU cost over sound quality. This is the default. Use this when time-stretching only, or for fixed pitch shifts where CPU usage is of concern. Do not use this for arbitrarily time-varying pitch shifts (see OptionPitchHighConsistency below).OptionPitchHighQuality
- Favour sound quality over CPU cost. Use this for fixed pitch shifts where sound quality is of most concern. Do not use this for arbitrarily time-varying pitch shifts (see OptionPitchHighConsistency below).OptionPitchHighConsistency
- Use a method that supports dynamic pitch changes without discontinuities, including when crossing the 1.0 pitch scale. This may cost more in CPU than the default, especially when the pitch scale is exactly 1.0. You should use this option whenever you wish to support dynamically changing pitch shift during processing.Flags prefixed OptionChannels
control the method used for processing two-channel stereo audio. These options may not be changed after construction.
OptionChannelsApart
- Channels are handled for maximum individual fidelity, at the expense of synchronisation. In the R3 engine, this means frequency-bin synchronisation is maintained more closely for lower-frequency content than higher. In R2, it means the stereo channels are processed individually and only synchronised at transients. In both engines this gives the highest quality for the individual channels but a more diffuse stereo image, an unnatural increase in "width", and generally a loss of mono compatibility (i.e. mono mixes from stereo can sound phasy). This option is the default.OptionChannelsTogether
- Channels are handled for higher synchronisation at some expense of individual fidelity. In particular, a stretcher processing two channels will treat its input as a stereo pair and aim to maximise clarity at the centre and preserve mono compatibility. This gives relatively less stereo space and width than the default, as well as slightly lower fidelity for individual channel content, but the results may be more appropriate for many situations making use of stereo mixes.Finally, flags prefixed OptionStretch
are obsolete flags provided for backward compatibility only. They are ignored by the stretcher.
Definition at line 392 of file RubberBandStretcher.h.
Enumerator | |
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DefaultOptions | |
PercussiveOptions |
Definition at line 444 of file RubberBandStretcher.h.
RubberBand::RubberBandStretcher::RubberBandStretcher | ( | size_t | sampleRate, |
size_t | channels, | ||
Options | options = DefaultOptions, | ||
double | initialTimeRatio = 1.0, | ||
double | initialPitchScale = 1.0 ) |
Construct a time and pitch stretcher object to run at the given sample rate, with the given number of channels.
Both of the stretcher engines provide their best balance of quality with efficiency at sample rates of 44100 or 48000 Hz. Other rates may be used, and the stretcher should produce sensible output with any rate from 8000 to 192000 Hz, but you are advised to use 44100 or 48000 where practical. Do not use rates below 8000 or above 192000 Hz.
Initial time and pitch scaling ratios and other processing options may be provided. In particular, the behaviour of the stretcher depends strongly on whether offline or real-time mode is selected on construction (via OptionProcessOffline or OptionProcessRealTime option - offline is the default).
In offline mode, you must provide the audio block-by-block in two passes: in the first pass calling study(), in the second pass calling process() and receiving the output via retrieve(). In real-time mode, there is no study pass, just a single streaming pass in which the audio is passed to process() and output received via retrieve().
In real-time mode you can change the time and pitch ratios at any time, but in offline mode they are fixed and cannot be changed after the study pass has begun. (However, see setKeyFrameMap() for a way to do pre-planned variable time stretching in offline mode.)
See the option documentation above for more details.
RubberBand::RubberBandStretcher::RubberBandStretcher | ( | size_t | sampleRate, |
size_t | channels, | ||
std::shared_ptr< Logger > | logger, | ||
Options | options = DefaultOptions, | ||
double | initialTimeRatio = 1.0, | ||
double | initialPitchScale = 1.0 ) |
Construct a time and pitch stretcher object with a custom debug logger.
This may be useful for debugging if the default logger output (which simply goes to cerr
) is not visible in the runtime environment, or if the application has a standard or more realtime-appropriate logging mechanism.
See the documentation for the other constructor above for details of the arguments other than the logger.
Note that although the supplied logger gets to decide what to do with log messages, the separately-set debug level (see setDebugLevel() and setDefaultDebugLevel()) still determines whether any given debug message is sent to the logger in the first place.
RubberBand::RubberBandStretcher::~RubberBandStretcher | ( | ) |
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protecteddelete |
void RubberBand::RubberBandStretcher::reset | ( | ) |
Reset the stretcher's internal buffers.
The stretcher should subsequently behave as if it had just been constructed (although retaining the current time and pitch ratio).
int RubberBand::RubberBandStretcher::getEngineVersion | ( | ) | const |
Return the active internal engine version, according to the OptionEngine
flag supplied on construction.
This will return 2 for the R2 (Faster) engine or 3 for the R3 (Finer) engine.
This function was added in Rubber Band Library v3.0.
void RubberBand::RubberBandStretcher::setTimeRatio | ( | double | ratio | ) |
Set the time ratio for the stretcher.
This is the ratio of stretched to unstretched duration – not tempo. For example, a ratio of 2.0 would make the audio twice as long (i.e. halve the tempo); 0.5 would make it half as long (i.e. double the tempo); 1.0 would leave the duration unaffected.
If the stretcher was constructed in Offline mode, the time ratio is fixed throughout operation; this function may be called any number of times between construction (or a call to reset()) and the first call to study() or process(), but may not be called after study() or process() has been called.
If the stretcher was constructed in RealTime mode, the time ratio may be varied during operation; this function may be called at any time, so long as it is not called concurrently with process(). You should either call this function from the same thread as process(), or provide your own mutex or similar mechanism to ensure that setTimeRatio and process() cannot be run at once (there is no internal mutex for this purpose).
void RubberBand::RubberBandStretcher::setPitchScale | ( | double | scale | ) |
Set the pitch scaling ratio for the stretcher.
This is the ratio of target frequency to source frequency. For example, a ratio of 2.0 would shift up by one octave; 0.5 down by one octave; or 1.0 leave the pitch unaffected.
To put this in musical terms, a pitch scaling ratio corresponding to a shift of S equal-tempered semitones (where S is positive for an upwards shift and negative for downwards) is pow(2.0, S / 12.0).
If the stretcher was constructed in Offline mode, the pitch scaling ratio is fixed throughout operation; this function may be called any number of times between construction (or a call to reset()) and the first call to study() or process(), but may not be called after study() or process() has been called.
If the stretcher was constructed in RealTime mode, the pitch scaling ratio may be varied during operation; this function may be called at any time, so long as it is not called concurrently with process(). You should either call this function from the same thread as process(), or provide your own mutex or similar mechanism to ensure that setPitchScale and process() cannot be run at once (there is no internal mutex for this purpose).
void RubberBand::RubberBandStretcher::setFormantScale | ( | double | scale | ) |
Set a pitch scale for the vocal formant envelope separately from the overall pitch scale.
This is a ratio of target frequency to source frequency. For example, a ratio of 2.0 would shift the formant envelope up by one octave; 0.5 down by one octave; or 1.0 leave the formant unaffected.
By default this is set to the special value of 0.0, which causes the scale to be calculated automatically. It will be treated as 1.0 / the pitch scale if OptionFormantPreserved is specified, or 1.0 for OptionFormantShifted.
Conversely, if this is set to a value other than the default 0.0, formant shifting will happen regardless of the state of the OptionFormantPreserved/OptionFormantShifted option.
This function is provided for special effects only. You do not need to call it for ordinary pitch shifting, with or without formant preservation - just specify or omit the OptionFormantPreserved option as appropriate. Use this function only if you want to shift formants by a distance other than that of the overall pitch shift.
This function is supported only in the R3 (OptionEngineFiner) engine. It has no effect in R2 (OptionEngineFaster).
This function was added in Rubber Band Library v3.0.
double RubberBand::RubberBandStretcher::getTimeRatio | ( | ) | const |
Return the last time ratio value that was set (either on construction or with setTimeRatio()).
double RubberBand::RubberBandStretcher::getPitchScale | ( | ) | const |
Return the last pitch scaling ratio value that was set (either on construction or with setPitchScale()).
double RubberBand::RubberBandStretcher::getFormantScale | ( | ) | const |
Return the last formant scaling ratio that was set with setFormantScale, or 0.0 if the default automatic scaling is in effect.
This function is supported only in the R3 (OptionEngineFiner) engine. It always returns 0.0 in R2 (OptionEngineFaster).
This function was added in Rubber Band Library v3.0.
size_t RubberBand::RubberBandStretcher::getPreferredStartPad | ( | ) | const |
In RealTime mode (unlike in Offline mode) the stretcher performs no automatic padding or delay/latency compensation at the start of the signal.
This permits applications to have their own custom requirements, but it also means that by default some samples will be lost or attenuated at the start of the output and the correct linear relationship between input and output sample counts may be lost.
Most applications using RealTime mode should solve this by calling getPreferredStartPad() and supplying the returned number of (silent) samples at the start of their input, before their first "true" process() call; and then also calling getStartDelay() and trimming the returned number of samples from the start of their stretcher's output.
Ensure you have set the time and pitch scale factors to their proper starting values before calling getRequiredStartPad() or getStartDelay().
In Offline mode, padding and delay compensation are handled internally and both functions always return zero.
This function was added in Rubber Band Library v3.0.
size_t RubberBand::RubberBandStretcher::getStartDelay | ( | ) | const |
Return the output delay of the stretcher.
This is the number of audio samples that one should discard at the start of the output, after padding the start of the input with getPreferredStartPad(), in order to ensure that the resulting audio has the expected time alignment with the input.
Ensure you have set the time and pitch scale factors to their proper starting values before calling getPreferredStartPad() or getStartDelay().
In Offline mode, padding and delay compensation are handled internally and both functions always return zero.
This function was added in Rubber Band Library v3.0. Previously it was called getLatency(). It was renamed to avoid confusion with the number of samples needed at input to cause a block of processing to handle (returned by getSamplesRequired()) which is also sometimes referred to as latency.
size_t RubberBand::RubberBandStretcher::getLatency | ( | ) | const |
Return the start delay of the stretcher.
This is a deprecated alias for getStartDelay().
size_t RubberBand::RubberBandStretcher::getChannelCount | ( | ) | const |
Return the number of channels this stretcher was constructed with.
void RubberBand::RubberBandStretcher::setTransientsOption | ( | Options | options | ) |
Change an OptionTransients configuration setting.
This may be called at any time in RealTime mode. It may not be called in Offline mode (for which the transients option is fixed on construction). This has no effect when using the R3 engine.
void RubberBand::RubberBandStretcher::setDetectorOption | ( | Options | options | ) |
Change an OptionDetector configuration setting.
This may be called at any time in RealTime mode. It may not be called in Offline mode (for which the detector option is fixed on construction). This has no effect when using the R3 engine.
void RubberBand::RubberBandStretcher::setPhaseOption | ( | Options | options | ) |
Change an OptionPhase configuration setting.
This may be called at any time in any mode. This has no effect when using the R3 engine.
Note that if running multi-threaded in Offline mode, the change may not take effect immediately if processing is already under way when this function is called.
void RubberBand::RubberBandStretcher::setFormantOption | ( | Options | options | ) |
Change an OptionFormant configuration setting.
This may be called at any time in any mode.
Note that if running multi-threaded in Offline mode, the change may not take effect immediately if processing is already under way when this function is called.
void RubberBand::RubberBandStretcher::setPitchOption | ( | Options | options | ) |
Change an OptionPitch configuration setting.
This may be called at any time in RealTime mode. It may not be called in Offline mode (for which the pitch option is fixed on construction). This has no effect when using the R3 engine.
void RubberBand::RubberBandStretcher::setExpectedInputDuration | ( | size_t | samples | ) |
Tell the stretcher exactly how many input sample frames it will receive.
This is only useful in Offline mode, when it allows the stretcher to ensure that the number of output samples is exactly correct. In RealTime mode no such guarantee is possible and this value is ignored.
Note that the value of "samples" refers to the number of audio sample frames, which may be multi-channel, not the number of individual samples. (For example, one second of stereo audio sampled at 44100Hz yields a value of 44100 sample frames, not 88200.) This rule applies throughout the Rubber Band API.
void RubberBand::RubberBandStretcher::setMaxProcessSize | ( | size_t | samples | ) |
Tell the stretcher the maximum number of sample frames that you will ever be passing in to a single process() call.
If you don't call this, the stretcher will assume that you are calling getSamplesRequired() at each cycle and are never passing more samples than are suggested by that function.
If your application has some external constraint that means you prefer a fixed block size, then your normal mode of operation would be to provide that block size to this function; to loop calling process() with that size of block; after each call to process(), test whether output has been generated by calling available(); and, if so, call retrieve() to obtain it. See getSamplesRequired() for a more suitable operating mode for applications without such external constraints.
This function may not be called after the first call to study() or process().
Note that this value is only relevant to process(), not to study() (to which you may pass any number of samples at a time, and from which there is no output).
Despite the existence of this call and its use of a size_t argument, there is an internal limit to the maximum process buffer size that can be requested. Call getProcessSizeLimit() to query that limit. The Rubber Band API is essentially block-based and is not designed to process an entire signal within a single process cycle.
Note that the value of "samples" refers to the number of audio sample frames, which may be multi-channel, not the number of individual samples. (For example, one second of stereo audio sampled at 44100Hz yields a value of 44100 sample frames, not 88200.) This rule applies throughout the Rubber Band API.
size_t RubberBand::RubberBandStretcher::getProcessSizeLimit | ( | ) | const |
Obtain the overall maximum supported process buffer size in sample frames, which is also the maximum acceptable value to pass to setMaxProcessSize().
This value is fixed across instances and configurations. As of Rubber Band v3.3 it is always 524288 (or 2^19), but in principle it may change in future releases.
This function was added in Rubber Band Library v3.3.
size_t RubberBand::RubberBandStretcher::getSamplesRequired | ( | ) | const |
Ask the stretcher how many audio sample frames should be provided as input in order to ensure that some more output becomes available.
If your application has no particular constraint on processing block size and you are able to provide any block size as input for each cycle, then your normal mode of operation would be to loop querying this function; providing that number of samples to process(); and reading the output (repeatedly if necessary) using available() and retrieve(). See setMaxProcessSize() for a more suitable operating mode for applications that do have external block size constraints.
Note that this value is only relevant to process(), not to study() (to which you may pass any number of samples at a time, and from which there is no output).
Note that the return value refers to the number of audio sample frames, which may be multi-channel, not the number of individual samples. (For example, one second of stereo audio sampled at 44100Hz yields a value of 44100 sample frames, not 88200.) This rule applies throughout the Rubber Band API.
void RubberBand::RubberBandStretcher::setKeyFrameMap | ( | const std::map< size_t, size_t > & | ) |
Provide a set of mappings from "before" to "after" sample numbers so as to enforce a particular stretch profile.
The argument is a map from audio sample frame number in the source material, to the corresponding sample frame number in the stretched output. The mapping should be for key frames only, with a "reasonable" gap between mapped samples.
This function cannot be used in RealTime mode.
This function may not be called after the first call to process(). It should be called after the time and pitch ratios have been set; the results of changing the time and pitch ratios after calling this function are undefined. Calling reset() will clear this mapping.
The key frame map only affects points within the material; it does not determine the overall stretch ratio (that is, the ratio between the output material's duration and the source material's duration). You need to provide this ratio separately to setTimeRatio(), otherwise the results may be truncated or extended in unexpected ways regardless of the extent of the frame numbers found in the key frame map.
void RubberBand::RubberBandStretcher::study | ( | const float *const * | input, |
size_t | samples, | ||
bool | final ) |
Provide a block of "samples" sample frames for the stretcher to study and calculate a stretch profile from.
This is only meaningful in Offline mode, and is required if running in that mode. You should pass the entire input through study() before any process() calls are made, as a sequence of blocks in individual study() calls, or as a single large block.
"input" should point to de-interleaved audio data with one float array per channel. Sample values are conventionally expected to be in the range -1.0f to +1.0f. "samples" supplies the number of audio sample frames available in "input". If "samples" is zero, "input" may be NULL.
Note that the value of "samples" refers to the number of audio sample frames, which may be multi-channel, not the number of individual samples. (For example, one second of stereo audio sampled at 44100Hz yields a value of 44100 sample frames, not 88200.) This rule applies throughout the Rubber Band API.
Set "final" to true if this is the last block of data that will be provided to study() before the first process() call.
void RubberBand::RubberBandStretcher::process | ( | const float *const * | input, |
size_t | samples, | ||
bool | final ) |
Provide a block of "samples" sample frames for processing.
See also getSamplesRequired() and setMaxProcessSize().
"input" should point to de-interleaved audio data with one float array per channel. Sample values are conventionally expected to be in the range -1.0f to +1.0f. "samples" supplies the number of audio sample frames available in "input".
Note that the value of "samples" refers to the number of audio sample frames, which may be multi-channel, not the number of individual samples. (For example, one second of stereo audio sampled at 44100Hz yields a value of 44100 sample frames, not 88200.) This rule applies throughout the Rubber Band API.
Set "final" to true if this is the last block of input data.
int RubberBand::RubberBandStretcher::available | ( | ) | const |
Ask the stretcher how many audio sample frames of output data are available for reading (via retrieve()).
This function returns 0 if no frames are available: this usually means more input data needs to be provided, but if the stretcher is running in threaded mode it may just mean that not enough data has yet been processed. Call getSamplesRequired() to discover whether more input is needed.
Note that the return value refers to the number of audio sample frames, which may be multi-channel, not the number of individual samples. (For example, one second of stereo audio sampled at 44100Hz yields a value of 44100 sample frames, not 88200.) This rule applies throughout the Rubber Band API.
This function returns -1 if all data has been fully processed and all output read, and the stretch process is now finished.
size_t RubberBand::RubberBandStretcher::retrieve | ( | float *const * | output, |
size_t | samples ) const |
Obtain some processed output data from the stretcher.
Up to "samples" samples will be stored in each of the output arrays (one per channel for de-interleaved audio data) pointed to by "output". The number of sample frames available to be retrieved can be queried beforehand with a call to available(). The return value is the actual number of sample frames retrieved.
Note that the value of "samples" and the return value refer to the number of audio sample frames, which may be multi-channel, not the number of individual samples. (For example, one second of stereo audio sampled at 44100Hz yields a value of 44100 sample frames, not 88200.) This rule applies throughout the Rubber Band API.
float RubberBand::RubberBandStretcher::getFrequencyCutoff | ( | int | n | ) | const |
Return the value of internal frequency cutoff value n.
This function is not for general use and is supported only with the R2 engine.
void RubberBand::RubberBandStretcher::setFrequencyCutoff | ( | int | n, |
float | f ) |
Set the value of internal frequency cutoff n to f Hz.
This function is not for general use and is supported only with the R2 engine.
size_t RubberBand::RubberBandStretcher::getInputIncrement | ( | ) | const |
Retrieve the value of the internal input block increment value.
This function is provided for diagnostic purposes only and is supported only with the R2 engine.
std::vector< int > RubberBand::RubberBandStretcher::getOutputIncrements | ( | ) | const |
In offline mode, retrieve the sequence of internal block increments for output, for the entire audio data, provided the stretch profile has been calculated.
In realtime mode, retrieve any output increments that have accumulated since the last call to getOutputIncrements, to a limit of 16.
This function is provided for diagnostic purposes only and is supported only with the R2 engine.
std::vector< float > RubberBand::RubberBandStretcher::getPhaseResetCurve | ( | ) | const |
In offline mode, retrieve the sequence of internal phase reset detection function values, for the entire audio data, provided the stretch profile has been calculated.
In realtime mode, retrieve any phase reset points that have accumulated since the last call to getPhaseResetCurve, to a limit of 16.
This function is provided for diagnostic purposes only and is supported only with the R2 engine.
std::vector< int > RubberBand::RubberBandStretcher::getExactTimePoints | ( | ) | const |
In offline mode, retrieve the sequence of internal frames for which exact timing has been sought, for the entire audio data, provided the stretch profile has been calculated.
In realtime mode, return an empty sequence.
This function is provided for diagnostic purposes only and is supported only with the R2 engine.
void RubberBand::RubberBandStretcher::calculateStretch | ( | ) |
Force the stretcher to calculate a stretch profile.
Normally this happens automatically for the first process() call in offline mode.
This function is provided for diagnostic purposes only and is supported only with the R2 engine.
void RubberBand::RubberBandStretcher::setDebugLevel | ( | int | level | ) |
Set the level of debug output.
The supported values are:
The default is whatever has been set using setDefaultDebugLevel(), or 0 if that function has not been called.
All output goes to cerr
unless a custom RubberBandStretcher::Logger has been provided on construction. Because writing to cerr
is not RT-safe, only debug level 0 is RT-safe in normal use by default. Debug levels 0 and 1 use only C-string constants as debug messages, so they are RT-safe if your custom logger is RT-safe. Levels 2 and 3 are not guaranteed to be RT-safe in any conditions as they may construct messages by allocation.
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static |
Set the default level of debug output for subsequently constructed stretchers.
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protecteddelete |
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protected |
Definition at line 1091 of file RubberBandStretcher.h.